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Ds roms download site
Ds roms download site












ds roms download site ds roms download site

Harnessing the power of a cloud could let us determine for you what the best emulator settings are, so you never ever have to mess with settings again.ġ7 comments (last by idkijustlikethends) | Post a comment That is a start, but with AI we might be able to take this even further and offer the most relevant ads an emulator has ever offered. We are thinking about keeping a database of games, so melonDS can detect which game it is running, and offer ads related to that game. MelonDS will also become smarter, for an enhanced user experience. There are also many possibilities opened by Metaverse integration: melonDS could be made compatible with game cartridges you would buy in the Metaverse, and you would then get to enjoy your favorite DS classics in VR. That is an obvious one, but not the only one at all. On more practical terms: this means lots of new exciting developments for melonDS.įor example, one of the new ideas is selling NFTs of the best melonDS screenshots.

ds roms download site

Plus, he's good at karaoke, so that will definitely make for some fun nights! Zuck is a very cool guy, and we greatly enjoyed the time spent in his company at the HQ. He offered us $324 million for the melonDS company, including both the HQ and the Melon Factory of Kuribo64.Īn offer we could hardly refuse. Zuck stated that he had always been a great fan of emulation, and that he loved our project greatly. unusual visit at the melonDS HQ: Mark Zuckerberg, no less. The other half would be reading picture data from sources like an actual camera, feeding it into the emulator, and integrating all that into the UI.ġ2 comments (last by Zeta) | Post a commentĮDIT - this post is an April Fools joke (in case that wasn't obvious)Ī while ago we had an. But regardless, we have working camera emulation now, and this is half the battle. This is a preexisting still picture, not actual camera input. Then I felt confident implementing all that into melonDS. Doing this let me get a good grasp on how these features were supposed to work. I modified it so that I could do things like switching between the front and back cameras, switch between preview and capture modes, and even use the picture cropping feature to view different areas of the picture in 640x480 mode (as obviously it wouldn't fit onscreen). This is where my camera test homebrew came in handy. This also means that the DSi camera app expects more picture data to come, and it will softlock if there isn't enough data incoming. The stub in place for picture transfer assumed a resolution of 256x192, but in this case, the resolution is changed to 640x480. I first implemented the registers necessary to handle the camera mode/context switch. So I first had to add support for these modes of operation. The DSi camera lets you configure two contexts, each with their output resolution, image format, and various other options (for example, flipping the picture.). It has two modes of operation, named 'preview' and 'capture', which makes sense in applications like digital cameras: preview mode would provide a low-res preview of what the camera sees, that can be displayed on a built-in screen, while capture mode would provide a full-res picture that can be saved. Reason for this is that the camera can be set to output at multiple resolutions. Nothing exciting.įor example, you can open the DSi camera app and get to the actual camera part of it, but trying to take a picture will result in a system error. MelonDS 0.9.4 already has some very basic camera emulation, but it basically just does the bare minimum to pass the camera init sequence, and then returns a fixed stripe pattern (which is basically just the picture data register returning a fixed value). After all, cameras are the main thing DSi-exclusive games make use of, so DSi emulation with no camera support just feels incomplete. Instead, I went for improving camera emulation. I was thinking of implementing things like SoundEx and microphone support, but Generic said he was going to implement that, so I'm letting him having fun there. It's well known that DSi emulation in melonDS needs more love. I have some ideas in mind regarding input, like supporting multi-touch and other fun touchscreen-related features, but lately I felt like working on some actual emulation, especially in the DSi field. Anyway, I have been thinking of cool things I could work on for melonDS. I haven't been very active these days, mostly real life getting in the way, as usual. If you're running into trouble: Howto/FAQ (WIP) Wifi: local multiplayer, online connectivity.Various display position/sizing/rotation modes.Nearly complete core (CPU, video, audio.While it is still a work in progress, it has a pretty solid set of features: MelonDS aims at providing fast and accurate Nintendo DS emulation.














Ds roms download site